Students learned how Earth revolves around the sun and how the moon revolves around Earth. The lamp represented the sun. The foam ball represented Earth and a small ball represented the moon.
Students learned how Earth revolves around the sun and how the moon revolves around Earth. The lamp represented the sun. The foam ball represented Earth and a small ball represented the moon.
My Project: I will be able to customize learning experiences for students through the use of interactive iPad apps. For example Math Kingdom is a free interactive game in which students “journey” through a kingdom by completing math problems, often word problems, that cover all operations. Planets app is a free guide to the sky, and it includes both 2-D and 3-D views of the sun, stars, and planets in their current locations, an interactive view of the globe and your position on it, and a map of the constellations. Students will learn new things through Internet exploration and from videos on sites such as Discovery Education. They can read and listen to digital books. Students will have opportunities to collaborate and create digital presentations. Webquests are an excellent way for students to safely navigate the web while completing a project. The iPad will inspire students to take their learning to a digital level which will increase their level of expertise and prepare them for the future.
I strongly believe in the development of 21st century skills in order to create academically competitive students. I want to provide opportunities for my students to use higher order thinking, work together to achieve a common goal, and utilize tools such as technology. It is my ambition to create life and career minded students by encouraging them to think, problem-solve, and make logical decisions. Technology provides an abundance of opportunities to motivate my students.
Donor’s Choose is matching any donation made to this project for the first 7 days! The project is for an iPad for the classroom.
Students are playing Close to 100. Each student has 6 number cards. Partner #1 picks 4 of his 6 cards to create two 2-digit numbers that are added together to get as close to 100 as possible. Next he must calculate how far he is from 100 or how far he is over 100 to determine his score for that round. Students are finding there is a strategy involved in deciding which cards should be used. Also, they noticed the lower the score the better!
You can play this at home! Use index cards to create playing cards. You will want to have several cards for each number. Shuffle and play! Have fun!
*Note: Wild cards can be any number chosen by the player during his/her round.